Supabase UE5 Plugin Development Roadmap
Version 1.34.2+ | Active Development | Seven Mountains Labs
This roadmap outlines the planned development phases and feature implementations for the Supabase UE5 Plugin. Our commitment is to provide a production-ready, enterprise-grade integration between Unreal Engine 5 and Supabase with industry-leading performance and reliability.
- ✅ Completed: UGameInstanceSubsystem migration
- ✅ Completed: Thread-safe async operations
- ✅ Completed: Memory management optimization
- 🚧 In Progress: Enhanced error recovery mechanisms
- 🚧 In Progress: Advanced health monitoring system
- 📋 Planned: Connection pool optimization
- ✅ Completed: AsyncRealtime.cpp - Thread-safe WebSocket integration
- ✅ Completed: Channel management with automatic cleanup
- 🚧 In Progress: Event broadcasting optimization
- 📋 Planned: Real-time presence features
- 📋 Planned: Advanced subscription filtering
- ✅ Completed: AsyncLogin.cpp - Secure authentication
- ✅ Completed: AsyncOAuth.cpp - OAuth provider integration (Google, GitHub, Facebook, Twitter)
- ✅ Completed: AsyncRegister.cpp - Enhanced registration with validation
- ✅ Completed: PKCE Flow implementation for secure OAuth
- ✅ Completed: Token management and refresh
- ✅ Completed: Session persistence
- ✅ Completed: Multiple authentication providers (Email, Google, GitHub, Facebook, Twitter)
- 📋 Planned: Multi-factor authentication support
- 📋 Planned: Advanced user management features
- ✅ Completed: AsyncExecuteSQL.cpp - SQL execution with injection protection
- 📋 Planned: Advanced filtering and sorting capabilities
- 📋 Planned: Bulk operations optimization
- 📋 Planned: Transaction support
- 📋 Planned: Connection pooling for high-throughput scenarios
- 📋 Planned: Query performance analytics
- ✅ Completed: AsyncParseActorToJson.cpp - Actor serialization
- ✅ Completed: AsyncUpdateRow.cpp - Enhanced update operations
- ✅ Completed: AsyncParseJSON.cpp - Advanced JSON parsing with validation
- ✅ Completed: JSON schema validation and security features
- ✅ Completed: Multiple parsing modes and struct conversion
- 📋 Planned: Advanced Blueprint struct serialization
- 📋 Planned: Custom serialization delegates
- 📋 Planned: Binary data handling optimization
- ✅ Completed: AsyncUploadFile.cpp - File upload operations
- ✅ Completed: AsyncDownloadFile.cpp - File download operations
- ✅ Completed: Chunked upload for large files
- ✅ Completed: Progress tracking for uploads/downloads
- ✅ Completed: File validation and security features
- ✅ Completed: Storage bucket management
- 📋 Planned: Progressive download for large assets
- 📋 Planned: CDN integration for global distribution
- 📋 Planned: Advanced caching mechanisms
- 📋 Planned: Request batching optimization
- 📋 Planned: Connection load balancing
- 📋 Planned: Database connection retry logic
- 📋 Planned: Performance monitoring dashboard
- 📋 Planned: Advanced Blueprint node organization
- 📋 Planned: Visual query builder
- 📋 Planned: Real-time debugging tools
- 📋 Planned: Plugin configuration wizard
- 📋 Planned: Automated testing framework
- 📋 Planned: Advanced credential encryption
- 📋 Planned: Rate limiting implementation
- 📋 Planned: Security audit logging
- 📋 Planned: Role-based access control
- 📋 Planned: Data anonymization tools
- 📋 Planned: Player matchmaking system
- 📋 Planned: Leaderboard management
- 📋 Planned: Game session persistence
- 📋 Planned: Cross-platform player data sync
- 📋 Planned: Tournament and event management
- 📋 Planned: Player behavior tracking
- 📋 Planned: Custom event logging
- 📋 Planned: Performance metrics collection
- 📋 Planned: Real-time analytics dashboard
- 📋 Planned: A/B testing framework
- 📋 Planned: Dynamic content delivery
- 📋 Planned: Asset versioning system
- 📋 Planned: Localization support
- 📋 Planned: Content moderation tools
- 📋 Planned: User-generated content handling
¶ 🛠️ Technical Debt & Maintenance
- 🚧 Ongoing: Memory leak prevention and testing
- 🚧 Ongoing: Thread safety validation
- 🚧 Ongoing: Performance profiling and optimization
- 📋 Planned: Automated testing suite expansion
- 📋 Planned: Code coverage improvement
- 🚧 Ongoing: Wiki documentation updates
- 🚧 Ongoing: Blueprint example improvements
- 📋 Planned: Video tutorial series
- 📋 Planned: Interactive plugin documentation
- 📋 Planned: Community contribution guidelines
- ✅ Supported: Unreal Engine 5.5+
- ✅ Supported: Windows (Win64)
- ✅ Supported: macOS
- ✅ Supported: Linux
- 📋 Q1 2026: Android platform optimization
- 📋 Q1 2026: iOS platform support
- 📋 Q2 2026: Console platform evaluation
- 📋 Q3 2026: VR/AR platform support
- 📋 Q4 2026: Unreal Engine 6.0 compatibility
- Major Releases: Quarterly (new features, architecture changes)
- Minor Releases: Monthly (bug fixes, small improvements)
- Patch Releases: As needed (critical bug fixes, security updates)
- v1.35.0 (September 2025): Enhanced mobile platform support
- v1.40.0 (December 2025): Advanced caching and offline mode
- v2.0.0 (March 2026): Major architecture upgrade with connection pooling
- v2.5.0 (June 2026): Enterprise features and visual tools
- v3.0.0 (September 2026): Game-specific features and analytics
- Discord Community - Join our active developer community
- GitHub Repository - Contribute to development
- Feature Requests: Community-driven feature prioritization
- Beta Testing: Early access program for major releases
- 📋 Planned: Enterprise partnership program
- 📋 Planned: Integration partner ecosystem
- 📋 Planned: Certified developer program
- 📋 Planned: Marketplace presence expansion
Based on community feedback and business requirements, our current priority queue includes:
- High Priority: OAuth provider integration
- High Priority: Mobile platform optimization
- Medium Priority: Advanced caching system
- Medium Priority: Visual query builder
- Low Priority: Console platform support
Our roadmap success is measured by:
- Performance: Sub-100ms response times for 95% of operations
- Reliability: 99.9% uptime for critical operations
- Adoption: 1000+ active projects by end of 2026
- Community: 5000+ Discord members
- Satisfaction: 4.8+ average rating on marketplace
Last Updated: August 2025 | Next Review: September 2025
Questions or suggestions? Join our Discord community or create an issue on our GitHub repository.
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