Release Date: May 11, 2026 | Engine: UE 5.4+ | Status: Released
Key-value cloud storage using Epic Online Services Player Data Storage API.
USupabaseEOSPlayerData — Core manager wrapping IOnlineUserCloudAsyncEOSWritePlayerData — Write key-value entries (max 256 KB per file)AsyncEOSReadPlayerData — Read entries with full metadataAsyncEOSQueryPlayerData — Enumerate all stored keysSupabaseDemo example project with database setup SQL| Guide | Reference |
|---|---|
| Getting Started & Installation | FAB-595 |
| Authentication Deep-Dive | FAB-596 |
| Realtime Subscriptions & WebSocket Guide | FAB-599 |
| EOS Integration — Player Data Section | Updated |
| Configuration & Advanced Topics | New |
| Roadmap & Version History | New |
| Fix | Details |
|---|---|
| Logging cleanup | Replaced 301 UE_LOG(LogTemp) calls with UE_LOG(LogSupabase) across all production source |
| Security audit | Sanitized broadcasts, improved docstrings, enhanced retry logging safety (FAB-541) |
| Change | Details |
|---|---|
| Copyright headers | Standardized to MountainLabs UG format across 142 source files |
| License | Added proprietary LICENSE file |
No breaking changes. Upgrade by replacing the plugin folder. If using EOS features, ensure bEnableEOSIntegration = true in your Build.cs.
See also: v1.6.0 Release Notes | v1.5.0 Release Notes | Full Changelog